Starsector console command mod. iirc the code you're looking. Starsector console command mod

 
 iirc the code you're lookingStarsector console command mod Elevate your Starsector gameplay with the [0

* Add characters: pw_crimson1, pw_prez. Amount of industry is tied to the population so use "addcondition population 8". json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Many thanks. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. Starsector Best Mods – Legacy of Arkgneisis Mod. Can't even find it. It can also be toggled in-game by using the Console Commands mod with its devmode. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. can't open the console Version: Console Commands v2021. You could use the console mod to give yourself XP to get back to your same level. While the commands themselves aren't case sensitive, arguments are. 2A New Level of Confidence - 25. . But then there's anargaia. An unofficial developer's console for Starsector. If you don't use an IDE, simply run gradlew. 0. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Simply extract the zip into your mods folder and tag it in the launcher. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Adraius • 8 yr. You can do some really cool stuff with CC like add stable points. Download Mod. Thx for any help or pointer. It feels better than just getting lucky or using a console command. I do use a variety of mods, most notably Terraforming and Station Construction, Industrial Evolution and Nexerelin, however,. Pretty simple, go into industrial 'evolution > data > config > indEvo > printing_whitelist. help list. In that line, replace com. This mod intends to expand the options for high-tech fleet doctrines. Step 3: Press Control+Backspace to open the console. I have created a small mod that adds some more commands to LazyWizard's console mod. 95". You can narrow down the lost by putting in the. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. ) Find the planet that you want to edit. zip(Console Commands v2023. Re: [0. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Console Commands. I have the (excellent) Console Commands mod by LazyWizard, but unless I'm terrible at using the "planetlist" command it doesn't let you search by condition. Just save before you do it, make sure the map has a system that’s good enough for you, then load the unsurveyed save and play normally knowing your perfect. 05)folder 1. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. After a tremendous energy input which. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". 95. also, can i manipulate the game date ? like add 100 years ? ctrl+backspace to open the console, it will prompt the instructions open loading a save. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. 95a] ClearCommands 1. This happens both in a game that was created in 0. Of course, it's single player, so what you do is, well, all on you. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. 95. TallGiraffe117 • 2 yr. As mentioned, the console command mod includes a survey option. Also all stats are left unchanged and its 500k to build. 95a: AddXP no longer gives negative XP after you reach level 15. From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. level 2. A few feel good mods which always feel great: -Audio Plus. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. 10 (lw_console) Hyperdrive 2. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. It's not showing up in any lists from the console commands mod, any ideas? It's listed as euteck for console command purposes. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. And Jangala will no longer have the habitable condition. feel free to suggest more names / name generators. Reply TRUkillerfarmer. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. 1a] Console Commands v2021. 0. I'm putting my last playthrough list as reference. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. Also when you’re in debt you don’t have negative cash you just owe money so you can buy drugs. Is there a console command for spawning a Cryosleeper?. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the hardcoded value of 30. This (along with many other settings) can be changed by running the Settings command. 34. 25…. It happens because too many fleets are in the screen. 1. A word of warning though, using console commands like this breaks immersion hard. This update adds two commands to address the modular ship crash that has been popping up as of late: Spoiler: click to expand. ago. !!! An unofficial developer's console for Starsector. g. 95. e CombatChatter 1. Credits Zaphide: the original Exerelin Dark. Durable: The machine body is made from high-grade steel which is in good. 0 14. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. 6 (released 2018-12-07) In WIP 7. xml" using Notepad++. You can try the [MagicLib_listRequirements] command to see when they'll spawn. 1a. Thanks, you helped me figure out the setmarketowner command. Afterwards you should be able to get past the loading screen. Example (from High Tech Expansion ): Also has the option to use abbreviations instead of the full mod name, and will let you choose the abbreviations. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Make sure you make a backup first, in case you do anything wrong. The Hypershunt Tap is a special item. It doesn't know or care if. If you have SOTF you can console command in Nightingale who is an AI core specialized around EW and is immune to the hacking so she can pilot the Hel Scaith without issue. Starsector does not, by default, allow itself to be debugged (this is standard for the release/distributed version of programs). csv while the less commonly edited. 2. feel free to suggest more names / name generators. Click on the star. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. High. ox. Premium. If I try storageclear ships it says no such command. 04. The more commonly balance tweaked information is in the weapon_data. close. Go to starsector r/starsector. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash, though you'll have to keep the mod. However there is a legit way of terraforming it with the mod but it needs the special items like an n-brane oscillator to remove the high gravity condition and it takes. Console Commands. Then hit leftshift+backspace. You can then use. 96a] Console Commands v2023. 10 - Version. Increases size of fleets launched by the colony by 25% on worlds with the "hot" condition and 100% on worlds with the "very hot" condition. csv . 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You can also do multiple commands at once using the semicolon as a "breaker". As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. help. 12. 12 comissioned crews 1. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. This will list all the ships and their ID for spawning them. 6 (released 2018-12-07) In WIP 7. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. Well, technically you can choose traits using console commands, but I know that's not what you guys are asking for. There are currently two versions of this mod: The lite version is an "Author's Cut", containing a selection of what I thought were. 2. csv or something like that), then find its ID name there. However, I don't know how you'd do it in an existing scenario. Ran the game without Concord enabled, issue with text display is gone. hullmods. Modding. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. However, it will not work with a LunaLib version less than v1. 26. The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. WITHOUT using console commands to "cheat" in the ships and items after creating a save. 11. There's loverslab starsector mods? It's weird enough that rimworld has them but at least that game has sprites of the people that could do that kinda stuff. xml, then search for the name of the ship. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. 7a Updated custom command template with more examples + documentation Changed some constants in CommonStrings, shouldn't affect any custom commands Removed AddLogistics command (logistics no longer exists in current version) New commands: - Clear, clears the text from the campaign pop-up Elevate your Starsector gameplay with the [0. log for more details". Download Second Wave Options v0. e. I mean what this is perfectly normal I just got super lucky. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. 65f to 0f or something like that Edit: Or use console commands as Tarti mentionedWith the console commands mod you can - WARNING: GOOD LOYAL FOLLOWERS OF LUDD SHOULD NOT LOOK UPON THE UNHOLY NATURE OF THE UNIVERSE AND SHOULD AVOID READING THIS REDACTED TEXT, HAVE A LUDD-BLESSED DAY, PERSON OF INTEREST. An unofficial developer's console for Starsector. json, so make sure you have at least LazyLib 2. Download here. 96a] Captain's Log 0. * Console command to set character works for AI core captains. Using the steps above, this is the list of the ids from the ships in my fleet: ii_matriarch. csv which defines it's basic information as well as where it's script is. Simply extract the zip into your mods folder and tag it in the launcher. 9a] Console Commands v3. Step 2. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. o. 2. 0. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. Make sure you’re doing it from the colony management screen. 12rc1 (2022/01/16) Yes, these bounties would show in the console command. ago. As with 0. Uploaded: 12 Dec 2018 . In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Earlier I found one of the random exploration events from what I believe is Industrial Evolution. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. A. csv'. While the commands themselves aren't case sensitive, arguments are. . This mod adds a developer's console to Starsector that can be summoned with control+backspace. 1. v1. - Allow the Remnant Station to support artillery stations from Industrial Evolution. 95a] Beyond The Sector - Endless Randomized Systems. When stacking it up against the IR pulse laser (which is pretty much all I have to use for anti-shield in vanilla): IR pulse laser: 50 energy damage for 50 flux, 3. BAD_SYNTAX). setRelationship(pirates. The a replacement of the dc motor is included in the repair kit. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). Put in 1 to guarantee a chance. • 1 yr. Factions without the blueprints can't make your ships anyways. It is one of those mods that is safe to turn on/off, so you can always add it to your game, change the market, save, remove the mod, continue. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. 95a] Console Commands v2021. well nevermind my last comment i checked you can use the console commands mod and just add a officer using the addofficer command it isnt exactly a respec officer but more like create a officer you can specify their personality and level too Reply. It's nearly impossible to make more than the tiniest of changes without corrupting something. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. You can do that without mods by going to the settings file (Fractal Softworks\Starsector\starsector-core\data\config\settings. More D-mods to ruin the lives of degenerate scavengers like you. Uploaded: 23 Feb 2019 . on Today at 12:53:27 PM. 95. instead i was thinking i would just give myself the faction blueprints via the console commands mod. Moasseman • 1 yr. Ms. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. hullmods. I recommend you to re-download the mod it might fix it somehow. It has a command to add a set amount of ordinance points to all the ships in your fleet. The images featured at the top are a selection of Alpha Core portraits. Re: [0. ago. 0 15. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. The reason I know this is because I spent all day surveying all of the systems and DID NOT FIND ONE CRYOSLEEPER. - ModInfo, shows detailed info about a mod, including what ships, fighter. DanielKotes •. I sometimes try out other faction mods but generally I cycle through these ones, disabling and enabling them for variety. you can get get the gown without console codes. I believe it's "survey /all" and everything is revealed. This is because it was previously named something else, but if I changed the. -Combat Chatter. I've also tweaked settings to make sure VSync isn't messing with anything and it didn't make much of a difference. Is there something in the base game I need to enable to make the console appear? It's been awhile since I played. 95. You could also use the Console Commands mod. This mod adds a quest for you to recover her, ripped to shreds from a previous battle. e – Console Commands for. Highly configurable. 96a] Console Commands v2023. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. Main character points, or single player game points perhaps. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. Can just add skill points or reset things, even with the level cap. It also includes one new low-tech light capital to give the Hegemony a fighting chance. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). iirc the code you're looking. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player shipInstructions. - Add GUI with multi-line text editing for writing Captain's Log custom messages. StormGod is a part of that second mod. Nanoelite001 • 2 yr. By default, the 64-bit version of the game. Main article: Console commands. Dev mode can be activated by editing settings. 95's special ships. Find the line that starts with "Automated Ship". Bruh. Search through the save file for the ship's name. With our comprehensive installation and usage guide, you’ll be able to install and use [0. The commands. The console commands mod on the forums seems to be what you're looking for. It doesn't look like any of those mods include a planet_gen_data. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. Step 2: Add it to the game. Autosave. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. You get the blueprint to make the ship instantly. Utilities. Just whip open the file in the ships/hulls folder, and delete the unstable injector line under built-in hullmods. I guess that's kinda Rimworld Reply reply. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. This mod adds allows you to build more buildings on a colony. Download console commands mod. txt extension, otherwise it won't work. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. Choose from the options below. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. r/starsector. Or it didnt, i dont know anymore. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom commands. I'd recommend looking up "good seeds starsector . The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. If you want markets that allow you to buy Remnant ships, though, and don't mind a little console command diddling, you can use the console commands of 'setmarketowner name faction' (faction is Remnant) to manually gift a planet to the remnant, which will bring them out of being an unlisted faction due to only having nexuses and fleets, formally. Updated to be compatible with Starsector 0. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. Industrial revolution let’s you build world monuments on your colonies that give story points…. MagicLib. Buy space drugs cheap, sell high. 0:00, Download Mod 1:11, Install Mod 2:19, Using Cheats Files: Console Commands Site Link - Download link -. This indicates the mission generation failed. Put it in the mods folder and make sure it's tagged in Starsector's launcher. You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. - to do that, just go through the. Elevate your Starsector gameplay with the [0. Op · 2y. Elevate your Starsector gameplay with the [0. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the. 6-2-3-0-76-1544645653. 05)folder 1. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. Thanks this makes sense. Brighter than the sun. 25…. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. I mean, if you want to just have infinite monies then enable dev mode (eg. Then deconstructed it to copy it in a hull forge and. I don't. Reply MaddLlama14 • Additional comment actions. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. Only provided here for convenience, not quality-checked or otherwise endorsed. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. - Releases · LazyWizard/console-commands. This indicates the mission generation failed. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. and it'll spit out an alphabetical list of. lang. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. Console Commands at Starsector Nexus - Mods and community All games Starsector Mods Utilities Console Commands Console Commands. ago. You can spawn fleets with SpawnFleet. If you don't use an IDE, simply run gradlew. There is a mod that updates the JRE of starsector in the discord server. So I suggest opening the mod file where IBB are from (probably Ship and Weapons Pack) then find the . Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). Name. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. Console Commands has a command for infinite CR. We're going to use the alias feature of Console Commands mod to store all this info for later use. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. 0. 1a RC3. under602known. _M00NB34M_ • 4 yr. Features Thus Far: A unique UNSC Faction. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. 96a] Secrets of the Frontier (Prerelease 13. xml" using Notepad++. With the Console Commands mod, hit control+backspace and type "addship fronsec_pledge" (other useful IDs: "fronsec_pledge_Base" for its initial loadout and dmods, "fronsec_pledge_Filled" for a pristine with the full autofit)Editing the save file directly is highly discouraged. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Compatible with all known mods. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. The "open_market" is not considered a market for the "setmarketowner" command. Yes you can modify the save file. 1a RC3. 1. Systems with cryosleepers present will have green names. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). 5 extratential lanestate union 0. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. C. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. e. 95a] Console Commands v2021. 10 « Reply #1019 on: April 19, 2021, 10:12:48 AM » Having an issue with officer respeccing under Officer Management: level 6 officers that have been respecced can only level back up to 5. With Console Commands enabled, pull up the console and enter. Choose from the options below. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. Or use the console commands mod and an associated command. I've looked into the console commands mod, but it doesn't look like it has a command for deleting entire systems. This can be done using Command Prompt or a tool such as Link Shell Extension .